TU Wien:Computergraphik VO (Wimmer)/Prüfungsfragen SS23
Zur Navigation springen
Zur Suche springen
Prüfung 1[Bearbeiten | Quelltext bearbeiten]
I did the strategy where I just explained a lot once the professor asked a question. Hence everything has an "Explain" bullet point.
- Scene graph
- Explain
- Tree/graph of things in the scene, such as models, lights and cameras
- Each model has a mesh and a shader
- Sampling
- Explain
- Convolution, convolution theorem , with * being the convolution
- Mention that the convolution theorem works independently of the spatial and frequency domains
- Aliasing
- Explain
- Band limiting
- Texture Mapping
- Explain
- And also mention aliasing
- Bezier Curves
- Explain
- Properties
- The Castle Algorithm (definitely what it's called)
- Subdivision surfaces (Catmull Clark)
- Smooths meshes by adding vertices at the edges, forming new triangles. And then recompute the already existing vertices.
- Disadvantage being that hard edges are gone afterwards.
Prüfung 2[Bearbeiten | Quelltext bearbeiten]
Mostly explain the different concepts while highlighting their advantages and disadvantages.
- Procedural Modelling
- L-Systems
- Shape Grammars
- Terrain
- Three ways for generating terrain meshes (random, world-data, simulation)
- Data structures (for each: idea, operations, advantages, disadvantages)
- Wire-frame Model
- B-Rep
- Winged Edge
- Textures
- Why Textures
- Parametrization
- Perspective Correctness
- Bump Mapping
- Parallax Mapping