TU Wien:Computergraphik VO (Wimmer)/Prüfungsfragen SS23

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Prüfung 1[Bearbeiten | Quelltext bearbeiten]

I did the strategy where I just explained a lot once the professor asked a question. Hence everything has an "Explain" bullet point.

  • Scene graph
    • Explain
    • Tree/graph of things in the scene, such as models, lights and cameras
    • Each model has a mesh and a shader
  • Sampling
    • Explain
    • Convolution, convolution theorem , with * being the convolution
    • Mention that the convolution theorem works independently of the spatial and frequency domains
  • Aliasing
    • Explain
    • Band limiting
  • Texture Mapping
    • Explain
    • And also mention aliasing
  • Bezier Curves
    • Explain
    • Properties
    • The Castle Algorithm (definitely what it's called)
  • Subdivision surfaces (Catmull Clark)
    • Smooths meshes by adding vertices at the edges, forming new triangles. And then recompute the already existing vertices.
    • Disadvantage being that hard edges are gone afterwards.

Prüfung 2[Bearbeiten | Quelltext bearbeiten]

Mostly explain the different concepts while highlighting their advantages and disadvantages.

  • Procedural Modelling
    • L-Systems
    • Shape Grammars
    • Terrain
      • Three ways for generating terrain meshes (random, world-data, simulation)
  • Data structures (for each: idea, operations, advantages, disadvantages)
    • Wire-frame Model
    • B-Rep
    • Winged Edge
  • Textures
    • Why Textures
    • Parametrization
    • Perspective Correctness
    • Bump Mapping
    • Parallax Mapping