TU Wien:Virtual and Augmented Reality VO (Kaufmann)/Prüfung 2023-10-30
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1) MR, VR, AR [5pt][Bearbeiten | Quelltext bearbeiten]
- Explain the Reality-Virtuality Continuum (Milgram). Explain the term MR. [2pt]
- Give 2 specific examples for applications for AR and 2 examples for applications for VR. Describe one scenario where one technology is better than the other. [3pt]
2) Tracking Techniques [5pt][Bearbeiten | Quelltext bearbeiten]
- What are advantages and disadvantages of infrared-optical tracking? (at least 2 of each) [2pt]
- Describe how inertial tracking works. [3pt]
- Describe the principle of inertial tracking.
- Which accuracy can we expect? (absolute/relative)
- Does it either have high or low latency?
- What are disadvantages of this technique?
3) Design of a Tracking System [5pt][Bearbeiten | Quelltext bearbeiten]
We want to design a tracking system for a theater that tracks the actors on stage with 10-20cm accuracy. For example we want the light to automatically follow the actors.
- Which technology would you choose. Explain why you chose that technology & describe how it works. [3pt]
- Which alternative technology could be used? Explain it briefly. [2pt]
4) Projection [5pt][Bearbeiten | Quelltext bearbeiten]
- Which technical challenges can occur when using Multiple projectors? Explain how to solve them. [3pt]
- What hardware is required for a passive stereo setup? List all components you would need to set it up at home. [2pt]
5) Usability Engineering [4pt][Bearbeiten | Quelltext bearbeiten]
Describe the 4 steps for Usability engineering and the whole evaluation workflow. [4pt]
6) Optical Tracking [4pt][Bearbeiten | Quelltext bearbeiten]
- How can structured light (Kinect 1) be used to measure depth with only one camera? [2pt]
- What are disadvantages of Natural Feature Tracking? Name 2 examples when/why it fails. [2pt]
7) Interaction Techniques [5pt][Bearbeiten | Quelltext bearbeiten]
- Which universal interaction techniques do you know? [3pt]
- What are techniques for Selection? Name at least 2. [2pt]
8) Cybersickness, Presence [4pt][Bearbeiten | Quelltext bearbeiten]
- Name 3 factors that increase cybersickness. [2pt]
- Describe the term Presence. Why is it important in VR? [2pt]