TU Wien:Virtual and Augmented Reality VO (Kaufmann)
- Virtual and Augmented Reality UE (Vasylevska) (TU Wien, 1 Resource)
- Virtual and Augmented Reality VO (Kaufmann) (TU Wien, 21 Resources)
- Virtual and Augmented Reality LU (Csisinko) (TU Wien, veraltet, 0 Resources)
|Department||Visual Computing and Human-Centered Technology|
This lecture offers an overview and introduction into the area of virtual and augmented reality and informs about the current state of research. Participants will aquire basic knowledge on VR hardware, software and user-specific aspects.
- Virtual, Augmented and Mixed Reality
- Fields of application and areas of research (incl. medicinical use)
- VR hardware: input- and output-devices, e.g. tracking and display technologies and other interaction devices
- VR software: 3D-graphic tookits and -standards
- User interfaces and 3D interaction
- psychological aspects (e.g. presence and immersion)
A more detailed breakdown from the WS17-slides:
- Introduction, Applications
- Terms and Definitions
- History of VR
- Application areas and examples
- Input Devices & Tracking
- Classification (Discrete vs Continuous, Degrees of Freedom, Active vs Passive, Technological Principle)
- Desktop Input
- Symbolic Input
- Tracking (6DOF)
- Mechanical, Magnetic, Optical, Inertial, Time of Flight, Hybrid
- Output Devices – Displays, Haptics,...
- Visual Displays
- Auditory Displays
- Olfactory Displays
- „Taste Display“
- Haptic & Tactile Displays
- Challenges and Guidelines
- 3D Graphics Hardware
- Moore's Law
- Requirements for VR
- 3D-graphics basics: e.g. graphics pipeline(s), OpenGL, etc
- Paralell graphics hardware
- Hardware synchronisation
- 3D Interaction
- Universal interaction tasks (selection, manipulation, navigation, system control, symbolic input, modelling, etc) and different designs for these on different hardware setups.
- High Level Graphics
- Scene graphs
- AR/VR frameworks
- VR/AR/MR system architecture
- Distributed shared scene graphs
- Usability, Evaluations
- Quantiative and qualitative techniques
- Usability engineering
- Effects of VR simulations
- Health and safety
- Presence (definition and measurement)
- VRMC protocol
- Ethical challenges
Quite interesting, especially for the occasional demos (e.g. hololens-gaming in the last session).
Presence isn't necessary (the slides are relatively detailed and exhaustive).
The lecture is blocked into a bit more than a week, so the knowledge gained from it can be applied to the work on the accompanying excercise course (TU Wien:Virtual and Augmented Reality UE (Vasylevska)).
Written exam at the end of semester.
The questions get reused a lot -- self-examing with old test questions helps a lot. The exam asks for examples very often, creative thinking helps there ;)
The questions cover the whole material, thus it's not enough to only look at a few (sub)topics, but rather one should look at everything, including topics that only get a single slide.
Oct 16, 2019: As the lecturer has hinted at during the lecture, the exam consisted mostly of questions that have already appeared in older exams.
Dauer der Zeugnisausstellung
- Average / appropriate for the ECTS
- The material isn't difficult but extensive (some 675 slides) and does require a certain amount of learning by rote (e.g. lists of available techniques). A previous editor found the slides lacking in organization -- including organizing these it took them four days to learn for the exam.
- Attachments below
- Slides on TISS
Verbesserungsvorschläge / Kritik
AttachmentsAdd new attachment
- POs, Ausarbeitungen, Zusammenfassungen WS0809.zip (details)
- Pruefungsordner.odt (details)
- Prüfung 2019-10-29
- Prüfung 2018-02-22
- Prüfung 2016-05-25
- Prüfung 2013-10-31
- Prüfung 2012-11-07
- Prüfung 2011-01-25
- Prüfung 2010-01-27
- Prüfung 2010-04-12
- Prüfung 2010-06-07
- Prüfung 2008-10-12
- Prüfung 2007-02-14 (details)
- Prüfung 21-02-2019
- Prüfung 22-02-2018
- Prüfung 24-11-2016